About This Game'Totally, totally loving this game!' – TangoTek, YouTube'Absolutely phenomenal' – BUBisAwesome, Twitch'A great mixture of careful puzzle solving and hectic danger-avoiding' – Jillian Werner, GamezeboWelcome to ChromaTec’s test lab! You’re here to test our newest, state-of-the-art military-grade color-technology: The ChromaGun (patent pending)!
DirectX 9: Download DirectX to run, display and play high-quality video games effortlessly. Microsoft Visual C Redistributable:This is the most important pre-requisite and solves all C related game issues. Once you have all these above pre-requisites, just download the ChromaGun Game and install it. It should work effortlessly. Nastya and papa pretend play of toy shop and other toys - compilation - Duration: 12:08. Like Nastya Vlog Recommended for you.
Use it to try and solve our meticulously designed test chambers. The basic principle is as easy as applying it is complex: Exit the chambers via the exit doors. But be weary of the WorkerDroids in charge of maintaining the chambers. They’re not exactly what you and I would call “human friendly”.Use the ChromaGun to colorize walls and WorkerDroids to progress in the chambers. WorkerDroids are attracted to walls of the same color. Using that mechanic, try to reach the exit door of each chamber. Some doors are more complicated to use than others: They can only be opened using door triggers and only stay open as long as the triggers are occupied.If all of this sounds like your brain can handle it, congratulations!
You’re the perfect candidate for our test chambers!That being said, welcome and good luck! Steam crashes when I launch ChromaGun!If you're having trouble getting ChromaGun to launch, try deactivating your firewall and anti-virus software. Sometimes these seem to cause crashes when launching certain games through steam. You can read up on the issue here.
I love puzzle games like this one, and Magrunner, and the Portals. Old and I'm trying to keep my brain sharp. But when the game designers INCLUDE a NECESSITY for DEXTERITY in the game, it really ticks me off. I get really disappointed by the fact that I paid the same price as anyone else, or close to it, but I don't get to finish the game, because my fingers aren't as fast as my brain. This game does just that. I love the whole concept of mixing the colors to open the doors, and even getting the colors in the right orders. It's a cool concept and fun to play and solve the puzzles.
BUT here I am running from a fire that my fingers just aren't fast enough to solve the puzzle. Although I know WHAT to do, I can't physically do it. Maybe I could if I did it over and over and over a million times, but I don't care to do that, that's why I bought a PUZZLE game. Maybe I should have waited a while to cool down before I wrote this. I recommend this game for anyone that loves puzzles, AND has the DEXTERITY to solve them! Chromagun is billed as a first-person action puzzle game, although it starts off focusing mostly on the puzzle aspect and then picks up the pace later on.
If you're after a thoughtful, no-pressure game then you'll struggle later on where speed is important.It's inspired by Portal, with a similar look and narration, but the puzzle mechanic is totally different. Here, it's about painting walls and droids different colours with your paint gun. Droids get pulled towards any surface that's the same colour as them, so you use that fact to move them around the level and position them on pressure pads that open doors.To add some action, some droids are deadly to the touch and will chase you around the level if there's no coloured surface to pull them in.Some gameplay from chapter 2, post-tutorial:The paint-mixing idea is a great basis for setting puzzles, but it feels like they could have done more than just using it to get droids to cling to walls. Particularly because (based on what I've played so far, 3/4 of the way through the game) this is a 3D game that never really uses the third dimension in your puzzle solving.Like all decent puzzle games, the game intelligently drip-feeds in new elements and teaches you their use, either through direct explanation or letting you discover it for yourself. Chapter 1 is a tutorial with one colour in your gun, Chapter 2 gives you the full three-colour gun and teaches you the art of mixing, while chapter 3 adds killer floor tiles that destroy droids, sometimes to your advantage. Chapter 4 adds walls that remove your paint after a short time.
And so on, up to Chapter 8.But this is a game with a story, and Chapter 4 ends on an action-packed climax ready for an atmospheric Chapter 5. At this point you wonder if the game up to this point was one long tutorial! Beyond this, the puzzles require faster thinking, faster timing and all-round more speed to proceed.A few puzzles are inelegantly designed, ones that makes you wonder if you found an unintended shortcut or whether the rooms needed a second draft.For instance, level 4.5 was first one where I was stumped for a while - the solution turned out to be mentally putting together stuff I'd done before, but it also required getting a droid to pass a certain point at a certain time that was annoyingly fiddly - I had already figured things out but spent ages running in circles to get it just right. I couldn't work out if it was me or the game at fault.But all the puzzles are contained enough to be manageable.
It rarely puts a second difficult puzzle after a first within a level (which might mean if you die on the second you'd have to plod all the way through the first again).So I've been enjoying this, with reservations. I found the early stuff a bit gentle and I rattled through a lot of the game before hitting the real challenge, but it always changed things up before becoming boring. I enjoy the moments of panic and quick-thinking, and solving a puzzle is satisfying. But some of the timi.