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It's all situational. (DA will be dragonlord only classes, DC will be dragoncoin classes, and SO is special offer classes)Ranger and Epoch (SO) are best for bosses, unless said boss is a dragon, at which point go Dragonslayer.Dragonlord (DA) is good for long quests due to its good health and mana regen otherwise your best bet is probably Paladin or Necro.Ascendant(DA) is pretty much unbeatable for sustainable dps.Riftwalker(DA) has good burst dps, but Soulweaver with the Baltael's Aventail artifact beats it out.SWoT(SO) can do better burst and sustained DPS than Riftwalker, but takes a few turns to set up. It can do better damage than Ascendant across a couple of turns, but can't quite keep it up effectively.Cryptic(DA) is the best defensive class, for when you really don't want to take hits.For general questing I favor Deathknight, but I understand Evolved Pumpkinlord can do well, I just don't care for the aesthetic. Master Soulweaver (DA) is also good.
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Really, it comes down to what class you're most comfortable with.Anything Pirate can do, another class can do better.Revamped Ninja can be good for general questing, but only if you have a particular stat build.Shadow Hunter is kind of an oddball. It's really only usable if you take the time to memorize skill combos. Even then, its usefulness is rather limited. You can get an automatic crit every two turns though.If you're grinding materials, EnTropy (DC) works very well, unless you're farming gold at the ninja arena, at which point Kathool Adept (DC) is about the only viable strategy.If you're grinding or farming, and don't have money to spend on DCs, I would recommend Necro, or another class with a loopable multi skill. Or Baltael Soulweaver.
BaltSync with it's 1000% dmg is hard to beat.Icebound Revenant (DC) is good for cheesing a couple of boss fights.Doomknight V2 (SO) is kind of cheating.Doomknight V1 (SO) is egregiously cheating. There's a reason you can't get it anymore. The seasonal classes are all vastly better than your other options as pure F2P, so whenever one's available you should definitely, definitely use it. Although Evolved Pumpkin Lord is much better than Shadow Hunter for Halloween as Shadow Hunter's defences are pretty bad and it also lacks a first-turn burst skill which is a profound disadvantage for an offensive class.The main issue is what to do when it's not Halloween or Christmas. Course, you should be using your base class with Cloak Scrap to get 5 health potions before tough fights as you really need to outlast them as a non-DA, but apart from repetitiveness the bases can be a bit of a liability vs many bosses.
I'd kind of hope you don't have Warrior as your base as while Warrior's much faster than Rogue and probably a hair quicker than Mage as well for clearing trash mobs (outside of when Mage can just spam MageFury), it's much worse than either against bosses.Either way, your selection beyond base and outside of seasonals is pretty spartan. Here's a run-down on what worked for me a bit.Paladin: probably one of the first classes you'll unlock and respectable even with just left-side skills. It's really slow in general and as non-DA even moreso - Barrier of Sanctuary and the stacking passive heal is its strength, so if you can drag a fight out enough you should win by default.Soul Weaver: SW's Soul Aegis is an amazing shield, Slash is a good ability in general, and while its main 'damage combo' isn't that impressive especially considering its cooldown, it can still put in some work by non-DA standards. Where the class really gets juicy is with Baltael's Aventail - this turns Valour Impact into the best damage skill available to non-DA and makes Soul Aegis into one of the best shields in the game.
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The problem with that is that the lowest equippable level of Aventail is Lv. 60.Ranger: since the rework I think this is probably the overall best class available to non-DAs.
DragonFable all non DA class non Da skills.
What is really not ideal is that it doesn't have a single defensive skill on its left-side arsenal. But its mounting damage in bossfights massively outclasses any other options, even compared to Baltael SW. Because of this, I actually recommend investing quite heavily into END as non-DA Ranger - note that you simply need to have STR and DEX roughly equal to get the +15% passive damage, you don't necessarily have to have them higher than everything else - and using a healing pet like Cheshire Twilly. This guarantees you'll have the sustain to get to the point where your Venom DoT, extra turns and criticals tears them apart.Pirate and Necromancer: I don't think these are as generally good as the other 3 but they're good enough to be worth a mention. A lot of people shit on Pirate because its full complement of skills is pretty bad, especially compared to Ninja. However, considering left-side only standards it's got some good tools.
Both of these are most useful for quests where there's a moderately tough boss at the end of it but you don't want to tear your hair out slowly grinding through the mobs on the way with Ranger or SW. Both classes either have a turn 1 nuke, a spammable multi or both, but also have better defence and healing compared to the base classes for bossing.Technomancer: just barely good enough to recommend, honestly. The main annoyance with Techno as non-DA is that you really need to go a high-WIS build on it to be effective, mainly because it's mana-hungry but also for extra damage on Grenades. Its shield and stun spam is a lot less effective than it used to be but it's still usually enough considering you can use Repair pretty frequently. Like SW, Ranger and Paladin it doesn't have a good turn 1 burst or a very good multi.In my experience the use of the classes beyond these are pretty limited. Unfortunately some of the recent reworks as well as the stat reworks have made many classes even worse for non-DA, like Ninja.
Necro and Technomancer also took a solid hit.
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